You already have the headsets. This is what to put on them.

VirtualSpeech runs on the Quest fleets already sitting in XR labs, libraries and training centres, alongside whatever you run today. Soft skills practice is the rare use case that gets booked every week rather than demoed once - and it works for every department.

The hardware was the easy part

Most organizations we talk to bought headsets two or three years ago. They have a handful of impressive one-off experiences, a demo that gets wheeled out for visitors, and a utilisation number somebody has to report on.

The gap is content people come back to. With VirtualSpeech, the same learner can run a different conversation every week, get scored each time, and see their own improvement.

It also works for every department, which matters when one lab serves a whole institution. Business students rehearse pitches, nursing students deliver difficult news, engineering students defend a design.

Most of our customers already run something else in VR - engineering simulations, clinical procedures, safety training. We're not asking anyone to replace it. Technical VR teaches people how to do the job; this is the half about talking to other people while they do it.

Browser and tablet

Where most programs live

Nothing to install, nothing to buy. Live across a whole organization in a day.

  • Every roleplay, speech, coaching session and exercise
  • Scored against the same criteria
  • Speaking pace, hesitations and listenability measured
  • Custom scenarios your team builds
  • Results in the same analytics
  • No body language or eye contact data
  • Limited sense of physical pressure

VR and mixed reality

Where immersion is important

Everything with the browser, plus the things that only work when someone is using VR.

  • Presence - the nerves of actually being there
  • Body language and eye contact scored
  • Watch your own session back and self-assess
  • Environments you can't practice in safely or cheaply
  • Multiplayer sessions with up to six learners
  • Mixed reality - put an avatar in your real room

Where it fits an existing estate

The four setups where customers already have the hardware and are looking for something worth running on it.

XR labs and immersive teams

Content that justifies the lab

You're measured on how much the space gets used and by how many faculties. Communication practice is department-agnostic and repeatable, so it fills bookings rather than sitting in a catalogue.

Any department

Repeat sessions

Scored, not just experienced

University libraries and learning commons

Something students book themselves

Headsets on loan need a reason to be borrowed. Interview practice before milkround season is the one students come back for, and careers services can point at it.

Self-service

Interview practice

Employability evidence

Corporate training centres

Filling the estate between programmes

Headsets bought for onboarding or safety training sit idle the rest of the year. Leadership and sales conversations run on the same devices with no new procurement.

Existing devices

No new hardware spend

Same reporting

Frontline and industrial operators

The conversations alongside the procedures

If you already run VR for safety or equipment training, the supervisor conversations in those environments are the missing half - a shop floor disciplinary, a safety challenge on a rig deck.

Oil Rig Deck

Shop Floor

Warehouse

Mixed reality: practice in your actual room

On supported headsets, avatars and the interface are placed into the space you're already standing in - your own office, classroom or training room, with the real world visible around you.

It suits conversations where the setting is already right and what you want is the other person: a one-to-one in a real meeting room, or a rehearsal in the room the presentation will actually happen in.

Guide to setting up your headset for AR

Fits the fleet you already run

The questions your lab manager or IT team will ask before adding us to the device.

Feedback from VirtualSpeech users

86%

of users felt more confident after using VirtualSpeech training.

95%

of respondents said they had improved their soft skills with VirtualSpeech.

93%

of learners would recommend VirtualSpeech to a colleague.

95%

said that practicing in VR helped them prepare better for real-world situations.

91%

of users would like to see more VR training in their organization.

Haven't bought headsets yet?

A fair number of institutions buy their first devices around a specific programme - a careers service that wants interview practice at scale, or a business school building presentation skills into a module.

If that's you, two things are worth knowing. You don't need a lab: a handful of headsets shared across a cohort covers a lot of students, because sessions run five to fifteen minutes and learners sign in to their own accounts on shared devices.

And you don't need to wait. Run the programme in the browser now, prove it works with real data, then add headsets to the part that benefits most. Nothing gets rebuilt when you do - the same scenarios and the same scoring carry across.


Start with what you can prove

Browser rollout in a week, scored data by the end of the month. That data is usually what gets the hardware approved.


A few devices go a long way

Short sessions and shared sign-in mean a small set of headsets serves a whole cohort, rather than one per learner.


We'll tell you if it isn't worth it

If your conversations don't benefit from presence, we'd rather say so on the call than sell you an estate you don't use.


Tell us what you're running and we'll show you where this fits

Whether you have forty headsets in a lab, a handful in a library, or none yet. We'll show you a session in the headset, the feedback a learner gets, and how it sits alongside what you already run.