Frequently Asked Questions

FAQ split into general and app questions. Please contact us if you can’t find your answer below.

General Questions

WebVR lets you access virtual reality (VR) in your web browser, using devices such as Oculus Rift, Google Cardboard, HTC Vive and Gear VR. It means you’ll no longer need to download huge apps to experience VR, allowing it to be easily incorporated into existing websites for a huge variety of use cases.

We have created a demo WebVR page to try out. It’s a great solution for companies wanting to integrate VR into their existing website, in order to captivate new audiences and create exciting ways to learn immersive content. Contact us if you are interested in finding out more.

Note: WebVR is still a very new concept and does not work with all web browsers or mobiles. However, progress is being made rapidly and major companies are investing time and money into its development.

We came up with the idea after presenting at the Augmented World Expo conference in California. We realised that there wasn’t a decent way practice for this event, with current methods including talking to a mirror or paying for expensive public speaking classes. After doing some market research, we realised up to 74% of people suffer from speech anxiety and that we could create an exciting product to help millions of people.

Unfortunately some users have experiences drifting scenes within our app and other virtual reality apps. Most of the issues seem to occur on iPhones. This could be related to sensors within mobiles not being calibrated accurately. A solution which sometimes works is restarting your mobile, this resets the state of the phone.

Virtual reality is the term used to describe a three-dimensional, computer generated environment which can be explored and interacted with by a person. That person is immersed within this environment, giving the impression that the person is really there, and can perform a series of actions within this virtual world. It has both entertainment and serious uses. The technology is becoming cheaper and more widespread. We can expect to see many more innovative uses for the technology in the future and perhaps a fundamental way in which we communicate and work thanks to the possibilities of virtual reality.

We provide a detailed explanation on virtual reality devices on our headsets page. Our app works with both Google Cardboard (or similar devices) and the Samsung Gear VR.

There seem to be 3 criteria for the app being compatible with your mobile:

  1. Android version above 4.1
  2. The CPU processor in the mobile needs to be powerful enough to handle the graphics. We're using Unity Game Engine to build the app, which requires at a minimum a processor with ARMv7 + x86. The majority of mobiles have this, however if yours is slightly older, sadly it may not.
  3. Your mobile needs to have a gyroscope sensor. This is more specific for Google Cardboard and VR apps, as it allows for more accurate recognition of movement within 3D space. It stops the scene drifting and measures head movement when you have the VR headset on. Not all the older android phones have this sensor. (

If your device is not compatible, the likelihood is that your mobile is a slightly older model and does not have a gyroscope. This seems to be the most common reason in our experience.

Try our WebVR experiment instead, a VR experience in the browser (works with Chrome or Firefox)

Public Speaking VR App

iPhone and Android users: Download the free app onto your mobile from either the Apple App or Google Play store. The app is called 'Public Speaking VR'.

In order to use the app properly, you will need a virtual reality headset, such as Google Cardboard (available for as little as $15). Once you have a headset, startup the app, insert your mobile into the headset and begin practising.

Gear VR users: Download the app from the Gear VR store. The app is called 'Public Speaking VR' and is free to download. Once the app is downloaded, you can access it from the Oculus app or within your headset.

Practising in front of a mirror has its limitations. A full-length mirror will give you a good view of your body position. However, actually making a presentation in front of a mirror demands that you focus on two separate activities – the presentation and you watching yourself.

Working with a colleague can also be difficult and not satisfactory. You need to find someone with enough time to sit down with you and listen to you present a few times. It can also be hard for them to give honest feedback about your performance. In addition, presenting to a few colleagues will not prepare you for a big conference room and the fear that comes from speaking to hundreds of people at large events.

Working alone with a video camera can help improve your presentation style. The key is to focus on short sections of your speech, such as the opening. Watch your performance back a few times and work on areas you think need improving. Move on to the next section of the speech after you are happy with the results from the previous section. This method can work particularly well combining the use of a VR headset and the VirtualSpeech app.

This is a very powerful feature within the app. It allows you to prepare for an upcoming public speaking event with your own slides in the room with you. In order to see your slides, you need to complete the following steps:

  • Connect your mobile to your computer
  • Change your device to File Transfer (Google Support Page)
  • Open the VirtualSpeech folder on your sdcard (Note: you may need to restart your mobile to see this folder)
  • Add your images as .jpg or .png to this folder
  • Watch this video for the process: Video Tutorial
  • Connect your mobile to your computer
  • Open iTunes and select your device
  • Click on ‘apps’ and navigate to the bottom
  • Add your images as .jpg or .png to the Virtual Speech File Sharing folder
  • Watch this video for the process: Video Tutorial

To cycle through your images, point towards the slides in the virtual room and press your VR headset device trigger (Google Cardboard and Gear VR both have a trigger). If your mobile doesn’t have a trigger, tap your mobile phone screen to change slides. This will toggle through all your images in the VirtualSpeech folder on your sdcard.

Currently we have 5 environments and are working on a TED room which will be available shortly:

  • Small meeting room
  • Large conference room
  • Interview room
  • Training room
  • Wedding room

You can get the app by clicking on a link below and installing it to your mobile device. You will need either the Google Cardboard or a similar virtual reality headset to experience the app properly. If you have a Gear VR, use the link on our home page to get the app.



There is not a publicly available version of the Public Speaking app for Oculus Rift. However, if you require a Rift version for research or educational purposes, contact us and we can provide you with some of the scenes.

Language VR App

Currently the Language VR app is available from the Android and App stores, find the correct link on our language page: Language VR webpage

There are currently 6 different learning areas within the app:

  • Sentence Building
  • Listening to Audiobooks
  • Learn Vocabulary
  • Culture section to explore England
  • Roleplay scenarios
  • Awards and Statistics