Collaborative Remote Training in VR

Practice different soft skills with other students or colleagues in the same virtual room as you.

Effective soft skills are critical in many roles. Whether communicating with colleagues, learning a team, selling to a client, or looking for investment, a high level of soft skills makes the difference between success and failure.

Practice skills in realistic VR environments and gain valuable feedback from each other, regardless of their geographical distance.

Group remote training in a VR meeting room

Practice presentations in our virtual meeting room. Join multiple learners in the room, who can provide real-time feedback on your performance.

How does our remote VR training work?

Collaborative remote training immerses all learners in the same virtual environment. They can all hear each other, see each other's avatars and watch each other's presentations from within their VR headset. Here's an overview:

  • Learners start the VirtualSpeech app and enter one of our virtual training environments. Here, they enter a meeting ID and they will enter a live training session with other learners, each represented by an avatar with their name above their heads.
  • All learners can hear each other and the avatar will move as they move their head in the VR headset
  • One of the learners will be running the session (the admin), and it is them who decides which scenarios to practice in. For example, it could be a boardroom, lecture hall, a press conference or a job interview.
  • Once a scenario is picked, each learner takes it in turns to practice their presentation, pitch or speech. For example, each learner might be the speaker at a 5 minute press conference, with the other learners in the audience watching, listening and asking questions.
  • At the end of each speech, the other learners can give feedback on the performance of each other or ask questions, depending on the scenario type. They also have the option of filling out a feedback survey for their peer, which can be saved and referred back to later.
  • Learners can then swap positions within VR, so they become the person answering questions at a press conference, for example, and the previous presenter becomes a journalist in the audience.
1-on-1 training for an upcoming radio interview

1-on-1 VR training for an upcoming radio interview. The trainer or colleague leading the session is represented by the avatar shown, and asks questions to the learner to practice their responses.

What features are available in remote VR training?

  • Load presentation slides into the virtual room - each learner can load their slides into the session and when they're presenting, they can select to show theirs to other learners for them to see
  • Group feedback on learner performance - both real-time audio and through surveys
  • Communication between all learners - like talking on Skype or Zoom, all participants can hear each other speaking
  • Record audio of each session - this can be sent to the admin or learners to listen back to after the session
  • Variety of VR rooms available for group practice, including a meeting room, press conference, lecture hall and radio interview scenario
  • Instant AI-powered speech analytics provided to quantify feedback about the speech such as use of hesitation words, volume, tone, etc.
A learner delivering a press release in a VR conference room

A learner delivering a press release in a VR conference room. There are 4 other learners in the session, who are represented as journalists in the audience, amongst other computer-controlled avatars. All learners can ask questions about the press release afterwards to provide the most realistic experience as possible.

Why practice in VR?

VR gives you the opportunity to practice soft skills in a realistic way, and now with other learners in the same virtual room as you you can practice and receive feedback from a real audience too. Our high quality environments immersive you in the scenario, giving the impression that you are actually in the room, without the cost or time taken to travel to face-to-face training.

Our VR training can be accessed from anywhere in the world, ensuring you receive the same high quality training regardless of where you are located. One learner can be in Singapore, the other in Madrid, and a third in the UK and they can all interact in the same VR training session.

Example Use Case 1: Student Group Project

Universities can use this tool for student group projects, where groups of 4-6 students meet in the virtual room and practice a presentation, interview, pitch, or other communication skill.

Each student practices one at a time and the other students listen from within their headsets, at home, in the library, elsewhere on campus, or even away on vacation! Students then provide feedback on each other's performance, which can be collated and sent to the professor or admin to record.

Students and the professor can ask questions during or after the presentation, and provide real-time feedback to enable the most effective, realistic practice possible.

VR Lecture Hall used by students to practice giving a speech

Lecture Hall used by students in VR to practice giving a speech in a large auditorium. Other students can be in the audience, watching and listening to the student practicing.

Example Use Case 2: Employee Training

Companies can use our remote training tool with internal and external trainers. For example, a small group of between 4-8 employees can meet in the same virtual room, from different locations around the world.

Here they can learn core techniques from trainers and then practice sales pitches, presentations, leadership communication, media training and other skills together. The learner can receive instant feedback and grading on their performance from their colleagues and trainer, and this data can be sent to the admin or LMS for reference.

Employees can join group training sessions in VR from anywhere in the world, saving time and cost on traveling and accommodation, and increasing learning efficiency by learning through experience and having an immediate feedback loop. Once the live session has finished, learners can continue practicing and building their skills in the app for up to 12 months.

Interested in a demo?

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